Add Coach mode C3: game line-up, the last of the six coach screens

New models (events/models.py): Lineup (one per event), LineupUnit (Line 1,
Defence pair 1, ... -- coach-entered labels, no fixed sport structure since
neither Club nor Team carries one), LineupSlot (one position, optionally
filled by a member). events/services/lineup.py's publish_lineup is the
reason Attendance.AttendanceStatus.SELECTED/NOT_SELECTED existed at all --
publishing flips every slotted member to SELECTED and every other available
(non-out, non-silent) roster member to NOT_SELECTED, then notifies only the
selected players.

Placement is a native <select> per slot, batch-saved with one "Save
line-up" submit, not the design mock's drag-and-drop -- this codebase has
no established htmx interaction pattern yet (htmx.js is loaded but nothing
uses it) to build a live per-tap version on, and a reliable plain form beats
a first, unproven real-time interaction for an already-large screen.
place_member handles "swap" semantics for it: placing a member vacates any
other slot of theirs in the same lineup, bumping whoever was already in the
target slot back to the available pool.

Wires the missing pieces from C1's own docstring: the "needs you" line-up-
not-published row and the tonight card's "Line-up" button, both deferred
in that stage specifically because this model didn't exist yet.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
This commit is contained in:
2026-08-21 22:47:42 +02:00
parent ccd4e0aa13
commit 53b3c56594
11 changed files with 698 additions and 11 deletions

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