App and Website were always shown together already, so giving them
separate tabs implied a toggle that didn't exist -- merged into one
"App & Website" tab. The Email tab now shows a real, colour-bound
sample (plain header with a secondary-coloured crest badge, a
primary-coloured button) matching the actual branded emails this app
already sends -- audited every mail-sending call site (claims.py,
the new invoicing service, and platform billing's club-facing
reminders) and the first two already use the branded shell; billing's
is intentionally unbranded since it's RosterChief invoicing the club,
not the club invoicing its own members.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
New DuesInvoice model (one per membership, resendable) plus
club.services.invoicing: resolves the best email to invoice (the
member's own, else a parent/guardian's), snapshots the outstanding
balance and a due date on send, and mails a branded HTML invoice
(same club-colour email shell as the parent-claim email) with a
WeasyPrint PDF attached when the native libs are available.
Dues & billing gains a bulk "Send invoice" action (checkbox selection
+ a shared due-in-days prompt), a per-row invoice status column, a
staff-facing invoice detail/PDF page, and a push-button "Send
reminders" action for every sent, unpaid invoice past its own due
date.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
KPIs now use the same flat card+caption anatomy as the dashboard and
finance pages instead of the older colored-border style. The range
picker moved into the filter strip as a segmented pill control (same
pattern as the calendar's Week/Month/Season toggle), and each game
card now carries a left accent stripe instead of a full-border colour
override, matching parent claims/news list conventions.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
Every active requirement blocks equally and there's no set order to complete
them in, so the configurable "order" field (and its ordering-by-number) is
gone -- requirements list alphabetically now, both in the admin UI and the
Onboarding requirements settings page.
Also closes a real permission gap found while checking this: marking a
checklist item complete, bypassing it, or reopening it (management/views.py's
MemberRequirementCompleteView/BypassView/IncompleteView) was open to *any*
staff member with page access, not just admin/MEMBER_ADMIN, despite the
member detail page's own Documents card implying otherwise. Switched all
three to MemberAdminRequiredMixin and hid the corresponding buttons/dialog
from anyone who can't use them. The Sign-up page's Bypass action was already
admin-only end to end (the whole page is ClubAdminRequiredMixin-gated), so
no change in practice there.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
Replaces the earlier sidebar+small-phone mock with D9's real layout: App/
Website/Email tabs (App is the only one with real content, so these are
static labels not a working control), a full-size phone mock, and a public-
site mock, plus the "Where the brand shows up" list. The phone's "Next up"
card now uses primary, not secondary -- it's a notice, not a call to action,
so it shouldn't compete visually with an actual accent-coloured button.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
- club.website (URLField, blank) editable from both the club's own Identity
page and the platform control panel's club form.
- Colours card rebuilt from the design canvas's literal D9 markup rather
than the prior in-between version: swatch + mono hex merged into one
bordered row (the swatch input and hex text input are the same real form
field, just laid out together), and a contrast-check row of two colour-
filled boxes instead of a plain text list -- labelled dynamically
("Black"/"White" on primary/secondary) since a club can pick a colour
light enough that black, not white, is the real computed text colour.
- Logo card restyled to D9's dashed drop-zone look.
- Live preview gains a mobile app mock (marked "Coming soon") alongside the
existing sidebar mock, using the same primary/secondary colours, ahead of
that surface actually being built.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
Pulled the literal markup from the design canvas (RosterChief Platform.dc.html)
rather than the prose summary: filter chips are 28px/6px-radius with a dark
ink background when active (not the club accent colour, and not a pill/
button shape), and each row is D8's real three-line anatomy -- status pill +
mono meta on their own line, a 20px condensed headline, then a muted author/
audience line -- not the single dense line from the last pass. It reads as a
list because rows are plain hairline-divided strips (#EEF0F3, exactly this
app's --color-rule), not because the type was shrunk.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
News list: the left pane is wider (380px -> 460px) so the four status chips
fit on one line, and each chip's count is now plain text in the pill itself
("All 42") rather than a nested badge -- matches D8's own "All 42 / Drafts 3"
wording literally. Member detail: Attendance, Documents and Referee
eligibility now sit side by side in one row instead of stacking as three
full-width cards.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
Two columns (form left, preview right, matching D9) with a mini mock of this
app's own sidebar + a sample button -- primary_color/secondary_color are
what those actually control (base.html's --tenant-* properties), so the
preview reflects a real surface rather than D9's aspirational App/Website/
Email tabs. Colour swatch pickers sync with the existing hex text fields in
both directions, and a contrast-ratio row mirrors Club._content_color_for's
exact WCAG math client-side, so the ✓/⚠ shown is the real number the server
computes on save.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
Member detail: a 12-bar season attendance sparkline (present/absent/upcoming)
beside Present/Absent/No-reply totals, shown for any rostered non-guardian
member with events this season (events.services.attendance.member_attendance_
sparkline/_counts). News list: rows are one dense line (status pill inline
with the headline, everything else folded into a single meta line) instead
of the previous multi-line stacked layout that read as a small card per item.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
Replaces the flat news list with a D8-style two-pane layout: a filterable
list on the left (All/Drafts/Scheduled/Published chips with counts) and a
preview of whichever item is selected on the right, reusing the same
article/photos/publish markup news_detail.html already had (now factored
into _news_preview.html so both pages share it). Adds an NL/EN language
toggle to the article preview -- the club's two content languages are now
switchable in place, with a fallback note when a translation is missing,
instead of a separate "English" card that only appeared once translated.
The standalone news_detail.html permalink page is unchanged behaviourally.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
Adds the Week/Month/Season calendar to the Events page (team/group-scoped
visibility, kind-colored blocks, a repeating-series indicator) alongside the
existing table as a List view, and redesigns event/event-series creation
around a kind-first picker with progressive disclosure instead of one long
flat form. Also: an accessible radio-based kind picker (no redundant
select-next-to-cards), a fixed week-grid layout bug, a filterable single-list
redesign of the event detail page's RSVP/responses modal, a tidied-up
recurrence field layout, and assorted button/field height and width fixes
across the referee panel and event forms.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
Large uncommitted body of work accumulated across sessions on this branch --
committing as a checkpoint so it's tracked and future worktree-isolated agents
see the real codebase instead of a stale ancestor commit. Covers the
management app's dedicated Tailwind theme and templates, the club onboarding
requirement/signup workflow (club/services/onboarding.py, requirement/status
models, sign-up dashboard), fee/status auto-activation decoupling, referee
management, and the new events calendar grid service layer.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ECGMEwrc2k4D8VQuwjstj9
The mobile responsive pass still had real gaps: on member_detail.html,
dt/dd label-value rows (phone numbers, dates) squeezed onto one line
below `sm` instead of stacking, and guardian call/emergency-call
buttons -- whose labels embed the guardian's name -- used a bare
`grow` inside a non-wrapping flex row, pushing the whole row off
screen once a name was long enough. Both patterns are fixed here and
propagated to every other page with the same shape of bug:
event_detail.html and event_series_detail.html still had the
unmigrated dt/dd rows from before the first pass; sponsor_list.html's
URLs and parent_claim_list.html's emails could force a table-card
wider than the viewport (unbreakable strings, fixed with break-all);
parent_claim_list.html's Approve/Reject buttons could both land on
the left edge once the row wrapped (fixed with ms-auto); news_list.html's
team-badge list and news_detail.html's per-photo action buttons were
missing flex-wrap; team_detail.html had a stray table never converted
to table-cards and two unstacked stat lists; referee_management.html's
per-game referee badges were missing flex-wrap.
Also hide the three dashboard charts (signups, fee status, renewal
rate) below `lg` -- three squeezed canvases stacked on a phone added
scroll without adding readability the stat cards above don't already
give, and match family_list.html's search box to member_list.html's
icon-only-below-`sm` pattern.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Replace the mobile nav's horizontal scroll strip (which wrapped into
an unreadable jumble because daisyUI's .menu sets flex-wrap: wrap and
.menu-horizontal never resets it) with a hamburger button that opens
a proper left-side drawer, mirrored in controlpanel for the same bug.
Move the theme toggle, "Management", and "Django admin" controls into
that drawer below `lg`, leaving only the account icon in the navbar,
so the club name has room to render in full instead of truncating to
initials.
Add a reusable `.table-cards` CSS pattern (app.css) that turns a list
table into a stack of labelled cards below `md`, and apply it to every
list/detail table in the management app -- members, families, teams,
memberships, events, groups, locations, opponents, positions, referee
levels/list, roles, sponsors, news, parent claims, team roster/staff,
and the shared family-members table. Tables revert to normal desktop
layout at `md` and up.
Member list gets extra passes: search submits icon-only below `sm` so
it fits next to the input, the Members/Guardians/Both tabs go
full-width, and last/first name merge into one column. Action-button
rows across every page stack full-width on mobile instead of wrapping
mid-button (shared fix in base.html). Home dashboard's upcoming-events
and news mini-tables become simple lists instead of overflowing
tables. Also: brand truncates instead of overflowing on a long club
name, a stray invalid xmlns attribute removed, a wrapping UUID badge
hidden below `sm` on team detail.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The initials badge and reset button hardcoded two independent
fallback literals -- a background (#ec4899 / #0ea5e9) and a text
colour (#ffffff) -- that were only ever chosen together for a club's
own colour via Club._content_color_for. #ffffff on #ec4899 or
#0ea5e9 actually contrasts worse than black by the same WCAG formula
the app already uses elsewhere (verified: 6.4:1 vs 3.3:1, and 7.6:1
vs 2.8:1). Added a contrast_color filter so the text colour is always
derived from whatever background hex is actually in play -- real
club colour or fallback alike -- instead of a second, independently
guessed literal that can silently drift out of sync with the first.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Two things, found together while looking at the row of controls under each
pending claim.
The child dropdown stood taller than the btn-sm/input-sm around it because
ClaimReviewForm.child hardcoded its own class="select select-bordered w-full"
on the widget. templatetags/field.html's select branch already builds the
full class list itself (base classes + the size modifier), so the widget's
own class rendered as a second, non-merging class="..." attribute right next
to the generated one -- select-sm was in the markup, just shadowed by a
duplicate attribute the browser never applied. No other Select field in the
app hardcodes a class this way, which is why nothing else had the problem.
Fixed by dropping it and passing size="small" through {% form_field %}
instead, the same way every other compact inline select in the app does.
Also pulled Approve and Reject apart with justify-between rather than letting
both sit in one flex-wrap run, so they stay on opposite sides of the row
(and don't end up adjacent on a wrap) rather than one stray click apart.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The migration path for a club arriving with a list of children from a
federation export and no parent records. Children import without logins, each
into a family of their own -- that shape *is* the "nobody is responsible for
this child" state, so there's no unclaimed flag to drift out of step with
reality, and a family drops off the worklist by itself the moment a parent
joins it. `family_role=child` with a blank `family_group` asks for that; any
other lone role is still a mistake in the file.
Verification is a human decision, deliberately. A parent submits a public form
with the child's name and date of birth as free text -- no search, no
autocomplete, and the same response whether or not the child was found, because
the page needs no login and anything that resolved the child would turn it into
a way to enumerate the club's children. An admin matches it from a queue
against a shortlist that only ever contains children with nobody on file, so
approving can never quietly re-parent a child who already has one.
The alternatives were worse. A claim code needs a delivery channel the club may
not have and is a bearer token besides. Matching on name plus birthday hands out
someone else's child to whoever guesses a birthday. The club is the only party
that actually knows its own families.
That form is also the registration: open self-registration is now closed
(shadowing account_signup rather than removing the route, so the URL name
allauth's templates reverse still resolves). The account is created on
approval, not on submission, so a public form can't fill the user table. An
approved parent lands as a guardian -- login and family link, no membership, no
fee -- gets a password-reset link, and a minimal "my family" page.
One bug worth recording: families_awaiting_a_parent first used
annotate(Count(..., filter=...)) over a queryset already filtered on the same
join, so Django reused that join for the counts and a parent with no
ClubMembership of their own -- exactly what a newly linked guardian is -- went
uncounted, leaving the family unclaimed forever. Exists subqueries avoid it. A
test pins both directions.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The old page gave every eligible member a table row, which a club with a
hundred-plus members can't use, and its search was a GET round-trip that
discarded anything already ticked. Now you add rows: pick a person from a
searchable select, pick a position, fill in the details.
The position decides the role. Position.staff_position already distinguishes
them, so a staff position creates a StaffAssignment and anything else a
TeamMembership -- no separate "player or staff?" control that could disagree
with the position picked. Someone joining as both is two rows. Jersey number
and captaincy exist only on TeamMembership, so a staff row rejects them and the
row script greys them out, keyed off the data-staff marker PositionSelect
stamps on staff options.
All-or-nothing on submit: one bad row re-renders the page with every row still
filled in and the offending field flagged, rather than saving the good rows and
losing the rest -- a partial save costs far more when the rows were typed by
hand. Cross-row checks no single row can see (the same person twice, two rows
claiming one jersey) live on the formset's clean(); per-row checks live on the
row form. Eligibility is still never trusted from the POST.
Captain and alternate captain on one row is refused as self-contradictory, but
how many captains a team may have is deliberately left alone: neither the model
nor the single-add form constrains it, and inventing the rule in one entry path
only would be bypassable by adding players one at a time. A test pins that
absence so it reads as a decision rather than an oversight.
Two implementation notes worth keeping: rows are cloned from the template's
parsed content, not its innerHTML, because assigning "<tr>...</tr>" to a
detached <div> silently drops it; and these tables deliberately skip the usual
overflow-x-auto wrapper, which would make a scroll container that clips the
picker's dropdown for every row but the first couple. Removing a row leaves
TOTAL_FORMS alone -- Django reads a form whose fields are absent from the POST
as an unchanged extra and skips it, which is safe, unlike re-indexing live
inputs.
management/tests.py also carries the setUpTestData rationalisation from the
previous commit, which couldn't be split cleanly from the new bulk-add tests.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Builds the referee workflow end to end: club-defined RefereeLevel/RefereeProfile
eligibility tied to teams, EventReferee assignment (member or external, with
fee/km payment tracking), an admin dashboard with KPI tiles, date-grouped game
tiles and range filters, and a downloadable payment form PDF modeled on the
club's existing paper document (using Club.legal_name when set). Also lands
team roster bulk-add, member mass-upload with family linking, and the
members.Group model, developed alongside this work.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
PlanForm grew to seven fields with the billing rework, three of them
short day counts, and the modal ran off the bottom of the screen.
_modal_form.html gains two optional knobs -- box_class to widen the
box, two_columns to grid the fields -- so only the plan create/edit
modals opt in and every other modal renders exactly as before.
Textareas and file inputs still span the full width; below `sm` it
stays single-column, since two columns of form fields on a phone is
worse than a long scroll.
PlanForm's field order is chosen to suit that grid: pairing name with
duration and the two day-counts with each other fills every row
rather than leaving half of one empty next to the full-width
description.
Rebuilt static/css/app.css (unminified, matching how it is committed)
to pick up the new grid utilities.